ethd

Blogger
  • Content count

    836
  • Joined

  • Last visited

  • Days Won

    37

Community Reputation

78 Actually Cool

About ethd

  • Rank
    AHAHAHA! BLEK!
  • Birthday 08/02/1991

Profile Information

  • Gender
    Male
  • Country

Contact Methods

  • Skype
    mikethd
  • Twitter
    @ethd
  • Facebook
    mike.ethd

Video Games

  • Steam
    ethd
  • Xbox Live
    ethd1
  • PSN
    ethdman
  • Nintendo Network ID
    ethdman

Recent Profile Visitors

2,228 profile views
  1. Never thought I'd find a reason to join Discord until now. I'll be on there eventually.
  2. Let's just get right into it, shall we? Sonic ManiaPlatforms: PC-Steam, PlayStation 4 (reviewed), Xbox One, SwitchDeveloper: Christian Whitehead/headCANNON/PagodaWest Games Publisher: SEGARelease date: August 15, 2017 (PS4/XB1/Switch), delaying the PC version is just another bullshit excuse from Sega and them pretending that Sonic was ever good (PC)Price upon release: $19.99Buy it: Oh no Sonic Mania is the latest in the Sonic series of games going back to 1991 that were released on Sega systems. They were considered revolutionary at the time, blending the platforming action of Mario with the speed of 3-D World Runner. As you can tell, it's an incredibly derivative game design and it's amazing anyone ever found it revolutionary in the first place. The first game in the series was called "Sonic the Hedgehog," an unimaginative title which just spells out the name of the character. Sonic 1 is a non issue, it's just a terrible game. Anyways, if Sonic was ever good, which he wasn't, and if you think he ever was you like to have sex with Big the Cat, the only good ones were the 2D ones like Sonic 1 or Sonic 2. I remember when I was a kid going through Green Hill Zone from Sonic 2, that was pretty fun. But it's pretty clear Sonic lost his way after they stopped making 2D games in 1998 with Sonic Adventure, and every single Sonic game since has been awful. I mean, just look at Sonic Adventure. How can this pass as a modern game? Janky animations, lousy voice acting, and a convoluted story. What year is this? And let's not forget the abominations that were Sonic 06 and Sonic Boom. Those three games cement just how far Sonic has fallen and how his 3D games have never, ever been good. I mentioned earlier that Sonic was never good in the first place, but he was neverer good in the 3D games. Like, seriously, I can't stress enough how there was never a good 3D Sonic game. It's like Sega took a nap from 1994 to 2017. Actually, they're still napping, because the beautiful game that is Sonic Mania wasn't even made by Sega. It's a glorified fangame that just so happens to be out on consoles. But I guess it's pretty good, if you like this kind of game. It looks nice, at least, but all it does for me is proves how Sonic was never good in the first place. There are enemies that pop up before you even have a chance to react and if you're not prepared, BOOM, there go all of your coins. I think it's stupid how Sonic loses his coins whenever he gets hurt. Why can't it be something like Mario where you keep all of your coins even when you die? It's easier to get extra lives that way. Mario is way better than Sonic. Mario was always way better than Sonic. Quick, try and say there's ever been a bad Mario game ever. Time's up, and as of writing this there are no comments below the post so the polls are closed. Kind of like Yooka-Laylee, the dated mechanics of Sonic Mania show through just how dreadful of a game series this always was. It's time to put down Sonic. He needs to die. That's why my score for Sonic Mania is 10/10. This score is reserved for some of the best of the best games out there and I'm proud to give it to such a terrible game series as Sonic which doesn't deserve this rating. I rescind my 10/10 rating and give it an 11/10 that it clearly deserves much more for being a terrible game. (Working on a real review, including pictures of the Collector's Edition for Steam. It should be up Soon™)
  3. Anybody know a good site to hotlink images to UFG? I want to do a lot more casual reviews, and I've already burned through the 500K of space I have available to me on UFG. If you look at some of my old reviews, images are broken because Dropbox doesn't allow hotlinking anymore =( A host that allows me control over my image afterwards (editing, deleting, etc.) is preferable.

    1. Show previous comments  5 more
    2. Hedgie

      Hedgie

      that 5kilo bite limit for direct uploading for UFG sucks . I want to upload 100 exa bites of dates to UFG . let me .

    3. Kyle

      Kyle

      It should be fixed, Hedgie. Do you still have a limit?

    4. Hedgie

      Hedgie

      ROCKS . now i dont have to store images to imgur to paste images on UFG .

  4. No need to read the whole thing, that's why I condensed it down in the tl;dr part. I know I can get pretty wordy I will say that since it's made in the Sonic Worlds engine on Clickteam Fusion, it might run a bit choppy if you try playing it on a super old PC. Fusion is easy to use for developers, but it's not lightweight. I'd try seeing if your PC can run Sonic: After the Sequel well.
  5. Yes, I'm back again, because I'm a preorder whore. In my defense, this is the third project I've backed on Kickstarter and have yet to be disappointed by a single one. Amplitude was a gorgeous romp though abstract neural pathways with a wonderful soundtrack, and Shantae: Half-Genie Hero had beautiful, fluid, hand-drawn sprites mixed with cartoony 3D backgrounds. Its soundtrack, too, was jammin'. But what of newcomer gaming company Feperd Games' first commercial outing? Will it be a disappointment in comparison? Ha, just kidding. If you've ever played any of LakeFeperd's games, you know exactly what sort of thing to expect - a high-quality game with an outstanding soundtrack, and random oddities contributing to a fun, if unpolished, experience. Try This is a gaming overview intended to be a less formal version of my ordinary review segments. As such, it won't be assigned a score, but I'll simply attach a tl;dr version at the beginning with my thoughts and whether I'd recommend it or not. I wanted to wait until I could find a half-decent image host that allowed hotlinking and control over my images (since Dropbox doesn't work anymore) but until then, we have the header image and one image a bit further down in the post since that's all I can fit in the 500K of space I can attach stuff in. If you'd like to see all of the screenshots I took for this review, including the crummy ones, you can check out my album on Google Drive. Anyways, I mentioned it last paragraph, so here's the tl;dr: a gorgeous game with solid mechanics featuring all the same musicians from Sonic: After the Sequel is somewhat marred by lack of polish and lackluster storywriting. Despite that, it still ekes through as recommended, especially if you're into high-speed platformers like Sonic or especially Freedom Planet. Spark the Electric JesterPlatforms: PC-SteamDeveloper: Feperd GamesRelease date: April 10, 2017Price upon release: $14.99Buy it: On SteamReview system: Acer Aspire E 15 LaptopIntel Core i5-6200U dual-core processor 8GB RAMNvidia GeForce 940MX 2GB GDDR5 GPUCrucial MX300 275GB solid state drive WD Blue Mobile 1TB hard disk drive15.6" 1920x1080 TN non-touch screen Spark the Electric Jester opens with a story sequence that sets the tone for the whole game: Spark is a PhD-holding electric jester, who went to jester school and enjoyed his job as an electric jester. One day, though, robots took over, and one Fark the Robotic Electric Jester took Spark's job. No one really seemed to care about the robots taking over - aside from Spark being salty about losing his job he devoted so much time to - until they started destroying Flower Mountain City. Spark, devoid of a life now that he's unemployed, decided that he'd use his electric powers and special abilities to take out these robots so that peace could be once again restored to the land, but more importantly, so that he could kick Fark's ass and get his job back. He travels the world to destroy the robots and eventually get to the central hub and the big boss to stop the reign of tyranny. It's a fairly basic "epic journey" style plot underneath all the silliness, but if you're playing a platformer for powerful stories that tug at your heartstrings, you should really reconsider what you're playing. Unfortunately, the story or characters fail to be compelling at any point - the story is there to provide a backdrop to why you're going all these places, but poor writing means the jokes fall flat on their faces and the characters are hard to follow. Anyways, it's hard to deny that Spark the Electric Jester takes a lot of inspiration from Freedom Planet. They are exactly the same type of game (a combat-focused high-speed platformer) with a very similar control scheme. They both have a protagonist with big eyes that bears more than a passing resemblance to the style of Sonic the Hedgehog. They both have a pixelated 2D style reminiscent of a 32X or Saturn game. Their stories even share a lot of similarities, though Spark's is a lot heavier on jokes. But what sets it apart is the abilities. Similar to Kirby, Spark can take on various different weapons and hats that change his skillset and powers. While his base form has many electrical abilities, he can also use wind powers, use a knight's sword, or become edgy and do whatever edgy things do. That's just scratching the surface, too - there are loads of different powerups to find and they all have unique advantages and uses. Unlike Kirby, those powerups are not gained by eating your enemies. They're just sorta... lying around. You can switch back and forth between your current one and another that you can keep in stock, but if you grab one when you already have two, one of them disappears. Let me say it straight: this game is absolutely gorgeous. The spritework, the backgrounds, the foregrounds, and the character designs. This is a prettier game than LakeFeperd has ever made, and he's already had three very pretty Sonic fangames under his belt. The jump to widescreen is an extremely welcome change, as well. It looks a lot better in motion - I was going to take some video of the game but got lazy and just played some more instead of starting OBS and capturing some footage. (Whoops.) But even in stills you can see just how much detail was put in, especially in the vast, sprawling backgrounds in the countryside levels or the detailed close shots of buildings in the city levels. I can't say enough about how good this game looks. The level design, too, is great. Spark is very fast - you're even expected to use a dash button at various points in the game. Therefore, there are plenty of open spaces, loop-de-loops, and moments of split-second timing in the game, with nary a bottomless pit in sight. Finally, the music, created by a sound team led by the incredible Falk au Yeong, is outstanding as well. All of the composers from Sonic ATS are represented, from James Landino's chill chords and engaging legatos to Andy Tunstall's fast-paced and guitar-heavy jams to Maxie's cheery synths to the funky bass of, well, Funk Fiction to the eclectic works of Paul Bethers to the epic orchestral work of Falk au Yeong himself, it's difficult to find any bad tracks on this one. I mean, my love affair with Falk's arranging prowess is pretty well-known (one of many reasons I'm hyped for Freedom Planet 2, which has Falk joining GalaxyTrail's team as sound director), but this is just such a good soundtrack, probably one I'll be listening to in my car for the next year or so just like I did with BTS and ATS. Where things get less impressive is in the presentation. Typos abound. The opening intro sequence almost seeming unfinished. Music cuts off abruptly at times, or sometimes comes on when it's not supposed to. This would be really good for a late beta, but it's the actual release. I just hope it gets better with a bit of patching, because the lack of polish is a bit distracting from an otherwise stellar game. When it comes down to it, though, the price is right - $15 for a game that needs a little more work done to it but is a very complete experience as it is. Despite the lack of polish, digging just a little reveals the kind of vast, beautiful game LakeFeperd is known for. I would recommend this game.
  6. I can't believe it's not a joke
  7. Apparently all the snowstorms in the world decided that they would all join forces and dump on Idaho, so I got my wife's car stuck for Christmas. More seriously, a bunch of Steam gift cards mean I'm now the proud owner of a significant portion of my Steam wish list and my mother's and sister's Steam wish list as well (since we family share from my account). So: Stardew Valley, Ori and the Blind Forest, The Escapists, Dynomite and a couple other PopCap games, Keep Talking and Nobody Explodes, Mega Man Legacy Collection, SimCity 4, Sonic Lost World, Shantae and the Pirate's Curse, Rocket League, Half-Life Complete, a King's Quest season pass, and a bundle of super-cheap bundles. My wife also got me the NES Remix Pack, which is hella difficult sometimes. My mom and sister also got me a Zelda shirt and a Utah State hoodie along with Mario Kart 8. I'd say it was a pretty good haul, honestly.
  8. I just updated the review with links to music (not much yet, since I haven't received the soundtrack yet). I've received the final release Vita version and downloaded it onto my Vita and PSTV and I'll update this post with new screenshots as time allows.
  9. Sonic BTS and ATS were actually created by a lone (Brazilian?) guy named Felipe Ribeiro Danel, or LakeFeperd (though composed by tons of musicians, including the outstanding Falk au Yeong, but not including Tee Lopes). An official Sonic game collaboration between LakeFeperd, the BTS/ATS musicians, Christian Whitehead, and Simon Thomley (Stealth/headCANNON) would be a dream come true as a game. Not a big deal though - we get the incredibly awesome Sonic Mania instead by Christian Whitehead, headCANNON, and Tee Lopes, and the beautiful Spark the Electric Jester by LakeFeperd and the ATS sound team.
  10. I'd give it a high recommendation to nearly anyone. It's definitely the first game since the first game I'd say is newb-friendly, but could use a little more early character development to establish everyone. There are only four games in the series and all but the first one are or will be available on PC. I'd start from the first one (it's freely available for pirates online in the Game Boy Color section of your favorite pirate site), but probably use a walkthrough. I'll edit this post with YouTube music links if I can find them, but as the game is unreleased, that could be tricky. Once it's released for real I'll have the full OST (backer perk) so I'll post full-quality files. Also: despite the aesthetic it's very modern American from its humor and writing thanks to being developed by an American studio. No romantic subplot, an independent protagonist, and innocently unsexual despite its fanservice. So it only barely qualifies as weeaboo at all, like half a at best. I know, I know, dealbreaker.
  11. The gameplay looks awesome, and graphically it's the Sega Saturn/2D Dreamcast Sonic game we never had, but can we talk about how outstanding that soundtrack for Studiopolis is? Like, seriously, Sonic games are usually top-notch on music, but I don't think I've seen music fit so well with a level in any game. Tee Lopes was at the top of his game here.
  12. Hey, everyone! The Shantae: Half-Genie Hero review is up and actually complete now, with screenshots and everything! Go look at it!

  13. Yes. No.